Interesting.
I liked this game, after I played it for a while and learned what to do. There were some things I would change, though. First, the random events are too nasty when starting out; a fire will completely destroy you, and two "-5" events will lose you the game! How about leaving off the random events until say turn 10? The same goes for the "bad year" when starting out, I just restart the game if I hit one of those before turn 3 or so. Personally, I'd like to see the game play exactly the same every time; that way scores would have nothing to do with luck. But I can see why you designed it this way instead. It's just that if I find myself restarting the game 10 times before I get a first two or three turns that I can work with, I start to think it's a problem.
Other stuff: I would have liked a "buy all" button, especially for food. Also an "army all" would be nice.
And I have to question the use of RPS as an endgame. Talk about luck.
Still, excellent effort overall.