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Listen2Reason

779 Game Reviews

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A nice Wumpus remake!

Ah, the Wumpus! Good stuff. Of course, the original Wumpus caves were a dodecahedron, not a grid. ;) Still, this was quite good, I enjoyed the logic exercise. There were just a couple of things I felt were problems: First, the interface. It was clumsy to keep pressing all those keys all the time. You should let people actually press keys on their KEYBOARD. ;) Second, I thought the death penalty was too large. It's really not hard to die from random chance in this game. I mean, if you start out "you feel a breeze" you have a 1 in 2 chance of dying...(Hm, you could change the level generation so that there's never a pit or Wumpus right next to the start position?) Anyway, good job, but it could be better. ;)

ChiChiGoober77 responds:

Yes I feel your pain with the interface. I originally had it set to allow the user to simply use the keyboard to turn and press the spacebar to move. One thing that kept happening is the computer would register a single spacebar tap as a touble tap about 1 out of every 6 moves. It got annoying and interfered with the gameplay too much, so I created the buttons. Now I probably should allow both the keyboard and the buttons to turn, that's not a problem, but I would need to add a few variables in how often you can tap the spacebar to assure a double tap wouldn't be registered. As far as a Wumpus or hole being generated near the beginning, I will probably change this to assure at least a hole not being near the start. As far as for a Wumpus, you can guess a direction and try your luck. You either kill him, or at least know which direction to take. Thank you for taking the time to review my submission!

Good try, sort of

Sort of okay, but it had a couple of big problems. First, the controls were so floaty...It was like the star was moving around on ice, slipping and sliding all over the place, really hard to control. Second, I got to a certain point and died. I mean, my life just went down until it was game over. There was no reason for it that I could determine. It just kind of vanished. After something like that I don't feel like playing the game any more.

Oddgoo responds:

You probably left the mouse pointer on a RED area

It's okay

It's an okay Flash take on "I Wanna Be The Guy". Easier than IWBTG, but still pretty difficult.

Interesting...

I enjoyed this game. For one thing, the graphics were excellent. You really felt like you were looking into a microscope at stuff. The graphics really evoked what (I think) you were trying to evoke.) The music was simple, but it fit. No sound, and there were times when some sound might have been nice, but that's a stylistic decision.

The control scheme was interesting. As far as I can tell, clicking the mouse never does anything. If so, I think you should mention that in the "instructions". (I mean, I had lots of trouble going through the screens of text! Eventually I figured out that you just spin the mouse around.) So, moving and hovering is what you need in this game...that's cool. The idea of a game "without instructions" is not truly original, of course, but this one worked pretty well. I think each "stage" was simple enough that it wasn't too hard to figure out what to do. (The most difficult was the one falling down the screen while little things tried to push you back up...I eventually decided that spinning yourself was the way to get it working most consistently. Am I right?)

The one thing that really disappointed me about the game is that it didn't have a conclusion. What is this weird little creature, who is "she", what's going on with "her" and how are they connected? There's no explanation, no closure. That's definitely disappointing.

Still, while it wasn't perfect, I'd say it was a worthy effort.

Pointless?

I don't understand, I click the circle and it says ".5" or ".4"? Every now and then it says ".8". The circle doesn't ever move, though. That's what I was expecting, the circle to move.

GuyWithHisComp responds:

Sorry for being unclear.
It should be click AND HOLD to play.

Pretty good

Pretty good. I've seen games like this before, but that's not necessarily a bad thing. This one was well executed. I like how you gave lots of tips on what the controls were and how to do things. (Once or twice it seemed like there were TOO many tips, but you know, it's better to have too many than too few. ;) )

My ONE problem with the game...You couldn't play it entirely with the keyboard. I mean, you DO play it entirely with the keyboard...EXCEPT that you have to use the mouse to press "Next Level". I have my right hand pressing the arrow keys for a while, going through the game...and then suddenly I have to move it over to the mouse for just a moment to get it to the next level, then move it back to the keyboard...Really, it would be much better to have a keypress move to the next level. If you want to "pause" and let them see their score, then make it something like "Press Enter for next level" instead of "press any key".

Anyway, good job.

Meh

It seemed like a good game, nice concept, okay graphics. However, I got to the boss fight and couldn't pass it. I was typing in the commands and I would keep suddenly dying. And I'm SURE I wasn't pressing the wrong commands. And since typing in the commands is the only thing you can do, I don't see what I could have done differently. So, all in all I didn't really like it.

SnowFlavored responds:

The boss has its own attacks. If you get hit by it, it will take a life. He attacks in the same place pretty much every time, so it's easy to avoid. Conversely, you can use the bubble shield. It's ok though, thanks for your input!

Fishtail ho

Talk about your floaty controls, I was fishtailing all over the place. You really need to tighten those up. The basic game was okay. I get what you were going for with the whole "retro" graphics, but overall it just seemed kind of...meh.

Polished and buggy, if that makes any sense?

It looked like someone put a lot of work into this game, because the graphics and sound were all pretty good...But somehow it was just unplayable. One time I played, I got a bridge of dominoes going all the way across the screen but it didn't work for some reason. The level only ended after I put like three more dominoes down. Also, it wouldn't let me pick up certain dominoes, and I had trouble putting the dominoes down where I wanted. Very strange, and frustrating.

Too hard

It's okay but it's too freakin' hard. The squares move randomly--and so quickly! They just zip into your mouse pointer before you have the chance to do anything. I think you have a good idea for a game here, you just gotta work on it and tweak it some more.

"I'm sure they'll listen to Reason." -- Snow Crash by Neal Stephenson

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