It's all right, but it's kind of repetitive...I got to level 8 and there are still only three kinds of hazards?
It's all right, but it's kind of repetitive...I got to level 8 and there are still only three kinds of hazards?
Every 5 levels a new type of enemy is introduced. Maybe I should have spiced things up a bit more :b Thanks for playing + reviewing! :)
I have to say I've never encountered this control scheme before.
It would be more intuitive if there were left and right in addition to rotation. But maybe that's the point?
It's okay, but...Kind of obvious. You really didn't have to watch that hard to figure out what was going on. And yet, at the same time, it wasn't really explained how it all worked. It was all left vague.
Also, if you're going to write stuff in a language that's not your first language, PLEASE have an editor look over what you write.
No it wasn't left vague, you had to understand it by yourself, Stevrovich got the idea : Proxy is not a human being, it's a malicious creature who has been in a partnership with the culprit, he's the one who turns off the lights and he has some out-of-the-usual speed ( explains why he can kill them in such a short time) and strength ( tearing apart wires and hanging Laurie).
But I'm not ready to tell all this backstory in in-game dialogs, as they're not key points to solving the case.
I apologize for my English, keeping a steady level in four languages at the same time isn't the easiest task, so I hope the English used in Proxy isn't really that tough to bear and understand.
" have an editor look over what you write " : I hope you understand I'm a 17 years old bedroom developer, having an "editor" isn't something I can afford. That's why it's called indie anyways.
I don't even know what's going on.
Those aren't instructions, that's the equivalent of ringing the doorbell, yelling something and running away.
Anyway, the game is too hard to be interesting. Assuming I even know how to play, given the (finger quotes) "instructions"
All right, the idea of 'Lorien Ipsum' made me laugh, but I'm not sure this is really appropriate for Newgrounds...
It's okay, but the movement is, overly sensitive or something? It's SO easy to overshoot where you're jumping to. In the tutorial level it took me six tries to jump over the first gap--because I kept jumping so far I landed in the fire!
I made a couple changes in the update I just posted.
-Light taps of the directional buttons don't move you as far.
-Letting go of the directional buttons while in mid air slows you down faster.
I'm not sure it works. After I "skip intro", I get to this screen with a picture of some weird architecture, and nothing happens. It looks like a loading screen, but I've waited for five minutes and it hasn't gone to anything else.
Speaking of which, are there instructions? Obviously we can't play without instructions.
It's really hard; gold accumulates very slowly, so you really have to be careful about buying weapons.
Every time I try to land on a platform I die! Well, that was dumb.
Perhaps because they aren't platforms?
"I'm sure they'll listen to Reason." -- Snow Crash by Neal Stephenson
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Lawng Goiland NY
Joined on 3/21/04