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Listen2Reason

777 Game Reviews

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Okay...

It's all right, good animation, okay game. Unfortunately, there's still a glitch where a bird or something flies out and kills me. I didn't see anything about it in the instructions, so I have to assume it's glitched in some way.

Another pointless bugged game

Sure, it's animated well, but what the hell do you do? I read the instructions, seemed clear enough, but I couldn't figure out where the "food" was, whatever it was. At least, I think that was the point, to feed the baby birds on the right? I wasn't sure because when I tried to go back to the instructions to check I COULDN'T. There was no menu item to get back to them. I guess it stored some data object saying I had read through the instructions so I didn't need to read them again. I could try deleting that, but I've already wasted enough time on this pointless "game".

Difficult, buggy.

It's obvious you spent a lot of time polishing this game, but it's just too hard. Just the fourth level required intense precision, especially with the way the string moves so quickly. Human hands just can't move a mouse that precisely without jiggling it a bit. Beyond that, it seemed to have bugs that made it unplayable. I would just randomly die in a level, and I could see my string's tip wasn't anywhere NEAR a wall. All in all, this game was good for nothing more than a few minutes of frustration.

fwe responds:

I don't understand. Human hands can clearly beat this level as I have, along with every single other level in this game. I wouldn't release this game if it was as buggy as you claim it is. Maybe your 1997 IBM is processing it wrong, or your ball mouse can't handle the precision of such an easy level.

Thanks for the review, though

Pretty good!

Simple, but surprisingly fun game. I like the idea of a whale helping the boat along by blowing waterspouts. Why is it a zombie whale, though? Oh well, whatever. The graphics were nothing too special, but they were more than adequate for the game. The part I liked the best was the use of Alien Crush sounds and music. (Sounded like Alien Crush music, anyway.)

Not bad, needs more polish.

First, you should have some instructions, and they should be called "Instructions" or "Help". I started playing the game and was eventually able to figure out the keys, but I kept mixing up Attack and Jump. So, trying to attack spears and jump over enemies didn't work. Eventually I realized there was an "Options" link that had instructions...but why would anyone think to look there?

The other thing was that it seemed hard to kill the enemies. Basically there's no way to get rid of them without also taking damage yourself. Seems a little cheesy and boring.

On the good side, the animation was very smooth and it had a very interesting, distinctive style. The "voodoo" world really came across. Leaving aside for a moment the mixup in cultures...;)

Pretty good.

I thought it was okay. It certainly had a distinctive graphics style that worked well. I don't really like the idea of blowing up "noobs", but whatever...The game mechanic was simple, but interesting enough. I played until I got to bouncing Os, which made it more difficult, so I could tell the game wasn't simplistic. Which is good.

My one big issue was that it took so long to play. The first few levels were pretty much boring because you only had to move once or twice, and yet they each took like 30 seconds of waiting to get through. Oh well.

Casualty responds:

You might be right when you say the first levels are a bit long, but players need time to get into the game and it's way of moving.

Anyway, thanks for the great review!

Fun!

I liked this game. I'm glad I went through the tutorial...the game mechanic was very unusual, seemed weird and complicated at first. However, once I got into playing it made perfect sense. I like how you can play the game in different ways; every now and then I couldn't immediately figure out the answer, so I had to randomly place letters, then place *more* letters to get rid of the obstacles I created...like Hangman. So, anyway, good job!

Not that good.

The spasming camera made it impossible to tell where you were supposed to move, because half the time you couldn't see your paddle. And the blue-on-blue color scheme didn't help. All in all, it was too hard to actually play.

Simple but fun.

I liked this game; graphics were good, gameplay was simple but fun. Did I hear a couple of sounds from X-Com Interceptor? If so, good choice. ;)

The two things I didn't like were that it was kind of slow, and it took a long time to get upgrades. I think both these problems could be fixed if you added more enemies. It's kind of boring to shoot three enemies, wait, shoot three enemies...if you had say six or seven, or even ten, that would be interesting. In the later levels the enemies speed up, which makes it harder, but not less boring! Oh well. Good work, it just needs a little bit more tweaking to be truly excellent. ;)

Fiz responds:

Thanks for your comments!

To answer your question, all the sound effects in the game are original. =)

"I'm sure they'll listen to Reason." -- Snow Crash by Neal Stephenson

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