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Listen2Reason

779 Game Reviews

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It's all right, but nothing new. Also, the helmet doesn't work, by which I mean it is impossible to activate.

I like the graphics and such, but it got really tedious. No map to keep track of where I am? Also, I couldn't figure out how to drop down through platforms, which meant after getting the lever I had to backtrack basically all the way back 'home' and go through that section with the plants (oh, and of course everything kills you in ONE HIT, wow, that's "awesome"), so the second time around trying to get to the lever was I just decided it wasn't worth my time any more.

I couldn't get past level 2.

I like flying through tunnels by tilting back and forth. Something about that is just fun. I might even be up for seeing levels where you can't jump at all!

Too hard

I ALMOST gave up because there were no controls. The title screen said to press "A", but "A" didn't actually do anything. After mashing at my keyboard for a while, it finally turned out that I had to press SPACE! WTF? After that, I had no idea what the controls were, so after dying a couple of times I finally pressed Backspace on the menu screen, like the submission information said. (Remember, the player SHOULD be able to play your game with everything IN the game; if they have to resort to reading the submission information, you already know you've done something wrong.)

Anyway, once I FINALLY was able to define my keys (oh, not anything as simple as seeing a LIST of keys, I had to go through and DEFINE them, EACH ONE of them) then I got to play. And...it was kinda fun. Still really didn't have anything in the way of instructions, but it was vaguely clear what I had to do. I still can't find the health meter, though, so I have no idea how many times I can get hit before game over.

RaveRadbury responds:

So sorry to hear that you had so much trouble!

The default message is Press Space, the game defaults to Press A if your browser detects a controller.

Controls and objectives are clearly listed in the Director's Note. We've had a lot of complaints about the control scheme, which is why we've stopped pushing the default controls. By the way, you press backspace in the change controls option, not in the main menu.

I'll put the default controls in the Author's Note for right now, but in the future I will make changes so that other players do not have to experience the confusion and frustration that you did.

The health meter is the stage lights! We wanted the meter to be something you didn't have to constantly keep an eye on, which is why the screen gets darker as your health gets lower.

Thank you for taking the time to share your thoughts.

I was hoping that was what the ending was going to be. ;) Good graphics and sound, but the gameplay seems kind of simplistic...all you really do is assign to whatever is lowest...kinda fun though.

KoberGirl responds:

Thanks! I'm glad you liked the ending. I learned a lot making this and hope to get more complex game mechanics working next time around.

A modest little game, but I enjoyed it. I liked the "collage-esque" graphic style, and the animation was smooth. The writing was funny, with jokes just about everywhere. "I can't go in the kitchen, I can't be trusted in there..." I'll look forward to more from you!

I'll say that I'm glad you tried something different. The graphics and gameplay were quite good, at least they fit what you were going for; I especially loved the way the buildings changed with perspective in the "speeding cars" scene. Still, at the end I was left feeling kind of confused and disappointed, as I wasn't sure what the POINT of it all was...

I liked the idea, the graphics and all that, but the gameplay was frustrating at times. It was pretty tedious, especially in the end "tower" level (that you have to play through TWICE!), jumping over all those spiders and then having to go ALL the way back if you missed ONE jump...I feel like the interesting ideas you were going for were interfered with by the game.

Also, I'm not entirely sure what happened with Tanas. I caused him to go down and hide underground somewhere? By touching his hand? ???

Carrill responds:

You either killed Tanas using the Halo or the Sword... or you spared him and he relinquished his power to go into hiding away from Gomadi.

"I'm sure they'll listen to Reason." -- Snow Crash by Neal Stephenson

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Joined on 3/21/04

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