What the hell am I supposed to do? All I see are a bunch of words. There aren't any "brushes" or anything mentioned in the (hilariously uninformative) "Controls".
What the hell am I supposed to do? All I see are a bunch of words. There aren't any "brushes" or anything mentioned in the (hilariously uninformative) "Controls".
Gee, I wish those words were clickable. Oh well.
Controls???
Ah right, I forgot about controls.
Well, you get points for choosing Albertus as a font, but this game is too simple and yet too hard. My high score was 0.
I see
Did you tried different paddles ?
You probably played with the hardest one
This game does a lot of things right, but it gets SO tedious to grind your stats. It was the 19th generation before I even made it to level 6 the first time. And even after that, level 5 starts off with such a tricky shot that I miss it more often than not. Ultimately, while the gameplay was kinda fun, I just ended up feeling frustrated.
It's kinda fun, but it takes a while to get through...I keep wanting to jam the space bar to make things go faster. Also...is there any way to 'win'? ^_^;
Haha yeah I totally should have added a skip functionality - there is a way to finish the game, but I don't know if it's really winning :) Thanks for playing!
Kinda cool. Good controls. I was expecting more to the ending than just "ERROR/THE END", though. ;)
It's all right. Kind of Ikari Warriors-ish. It starts out so slow, though. Not only that, why does it pause for 15 seconds before starting? I seriously thought my computer had crashed.
Are you sure you didn't click on the screen while in gameplay? That pauses the game. I've experienced no pauses other than that.
Pretty good. Very nice artwork. Not-bad writing.
One problem is that I'm not sure how many endings there are or how many times I need to replay it to see everything. Maybe some medals would be nice (but I understand you didn't make this specifically for Newgrounds, so that's okay ;) ).
One thing though...YOU NEED A BETTER ICON! Seriously. >_>
I want to like this game; I'm always happy to see those alchemist mechanics being used again. The thing is, it just didn't seem like there was much strategy. I just put each type of module in its own column, as fast as I could...and that was that. It might have been better if there were more wrinkles to it. Maybe modules would drop down automatically at some points to mess up your patterns and make you think?
"I'm sure they'll listen to Reason." -- Snow Crash by Neal Stephenson
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Lawng Goiland NY
Joined on 3/21/04