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Listen2Reason

779 Game Reviews

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It's got pretty good graphics. However, when I rotate, I find myself spinning around almost like I'm out of control. The rotation is just too sensitive. Not only that, if I hit a rock, there's no "moment of invincibility" or anything like that; it's way too easy to lose all your lives in quick succession.

nachocpol responds:

I am going to make an update fixing this , thanks for your review.

What's going on? What are the controls?

Not gonna lie, the graphics are great. But there's not much game here. It just feels like you followed one of those "We'll show you how to make your own space shooter!" tutorials.

I can't figure out when to press the keys. Shouldn't there be a tutorial or something? I tried three times and died all three times. Well, that was dumb.

oguztecimer responds:

It can't get any more simple, you are pressing two buttons... You just have to time it well.

It's a good idea, but it needs work. I was able to avoid being eaten but Pac-Man ate the OTHER two ghosts. Then it was just me and Pac-Man running endlessly around the maze. I mean, it got into a thing where Pac-Man got into the corner...Pac-Man would go up, I would try to head him off, he would turn around and go around the corner the other way, I would go to head him off at the other exit, he would turn around and go around the corner the other way, I would go to head him off at the other exit, he would turn around and go around the corner the other way, I would go to head him off at the other exit, he would turn around and go around the corner the other way, I would go to head him off at the other exit, he would turn around and go around the corner the other way, I would go to head him off at the other exit, he would turn around and go around the corner the other way, I would go to head him off at the other exit, he would turn around and go around the corner the other way...

You see the problem, I hope?

I think in the original Pac-Man the ghosts got faster if you just played the same level too long. Something like that, maybe...

First of all, I didn't know I could move to the side until I looked at the game description and saw "WASD or arrows". Personally, I feel all the instructions should be available within the game. I played for a while and got frustrated because I was randomly dying. It turns out those pillars of light are actually HARMFUL. That was definitely not clear for a long time ("things kill you" isn't much of an instruction).

Anyway, I FINALLY got up to 42 or so, but it's just too difficult at that. I think I can guess what the "plot twist" is, though. I have to say, the graphics and animation are great, it's just some of the other bits that need work...

Rarykos responds:

Finally, thank you, I didn't know what people found wrong with the game! So good you wrote it all out :)

"Forgive yourself"? What's that supposed to mean? You don't know anything about me or whether I deserve forgiveness. This is stupid.

I have no idea what's going on. Doors keep closing and blocking my path. My high score is apparently "8".

FatBabyGamer responds:

Press space to shoot to destroy obstacles (including walls) and enemies in your path.
Use the arrow keys or A,D to dodge.

There's something here, but...how do I put this...it's not quite where it should be. First of all, the 'takeovers' are pretty easy; whenever you get your health low you just spam the 'heal' until you're back up to 20 or so, then 'attack' again. Secondly, the bits with the emails, since we're only seeing half the conversation I don't even know what's going on--I have no idea how I'm supposed to react to this. Also, there really isn't any choice in the game, I can't choose to "be a monster" or not, so the whole thing just feels...disconnected.

Still, you did make something playable in two days, so that's something to be proud of. ;)

JoeBrock responds:

True. Unfortunately, I've been so busy that I haven't necessarily been able to update, but thank you for the heads up. This is a game I'm probably not going to update in the near future, given that I'm currently involved in many other projects, but things like this will definitely strengthen my skills and make me better (hopefully it'll make me better at Ludum Dare as well, in the future).

It's very well done. Kinda minimalist, but I guess that's not a bad thing, heh. The thing that bothered me, though, was that in each puzzle there was really only one way through. I often got into a mode of simply looking for the next wall I could "through"; I didn't bother thinking about WHY or HOW, or trying to SOLVE anything, I just kept walking along until I got to the end. Seems like kind of a weakness for a puzzle game. Good job with what you have, though!

"I'm sure they'll listen to Reason." -- Snow Crash by Neal Stephenson

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