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Listen2Reason

779 Game Reviews

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Every time I try to land on a platform I die! Well, that was dumb.

Mantis1 responds:

Perhaps because they aren't platforms?

Wow! It's a game where you click at the right time to get through gaps in pipes! I've NEVER seen that before!!!!!!1!!

"Sounds easy? Try it!" I tried it, turns out it's easy.

The rule changed right when I clicked a shape. That's hardly fair.

MiniChimera responds:

The rule changes when you click a piece, so you probably clicked 2 pieces really fast and the rule changed in between.
Also, there is a pattern to the rule change, if you pay attention you will notice that after a few times :)

Honestly, it's kind of lame. The "combat" is pointless button-mashing. The exploration just barely kept me awake. The best strategy is to just run past the enemies...which is fine, but then when you fall too far the game "blinks" and makes you pause for a moment, which interrupts you. The game world is vaguely described, and it keeps talking about "You have to decide whether to bring back light or let the world slip into darkness!" and...why would I choose one or the other? What information do I have to base that decision on? In fact, what information do I have on this world AT ALL? What's GOING ON? It's meaningless jumping and sword-swinging. Just like how it says "Go west for your fate, east for your legacy"--Why would I pick one and not the other, and what do those things mean? Well, it turns out they don't mean anything. Anyway, I finally got to the boss, or something, I guess. First you have to fight more pointless baddies, which is impossible to do without losing a good portion of life. Then...well, since you can't attack the boss directly to get down his HUGE life bar, I figured you had to whack his attack back at him, but if you do that he just sends it back to you, so...I'm out of ideas. Oh well.

VanDiest responds:

Thanks for playing. I'm sorry you didn't enjoy it as much as I'd like.
The whole point to vaguely describing everything was to keep the mysterious tone of the game and let your imagination fill in the blanks.
You are suppose to choose both your 'fate' and your 'legacy' aka the two gem pieces, not just one.
The boss fight was a homage to The Ocarina Of Time zelda game. You are suppose to continue to hit the energy ball back to the boss until he missed, which would take a big portion of the boss' health (4 hits to kill).
Also with the skeletons, You should try another strategy to fighting them. Are you constantly running around them and aggroing abunch? why not try standing still while attacking?

Controls???

fr0b responds:

Yes, we don't write about controls, was our fault, we will fix this in updated version.

It doesn't seem to work...after loading 100%, it then goes to "NaN%" and stays there...

Zaxonica responds:

fixed bugs!

And...that's it? Huh. I guess everyone must really love getting medals.

TastyPotion responds:

They sure do.

Well, it's got good graphics and animation. I was frustrated at the beginning because it said "press A,D to walk"; okay, that's fine, but there are crates blocking your path. It's only AFTER you get past the crates that you see "Press W to jump". But you CAN'T get past the crates UNLESS you jump! Luckily for you, you put the controls in the game description, but that's really a crutch and shouldn't be relied on.

As for the game itself, it was all right, but then I died. Very early on in the first level. Seems like the game is VERY unforgiving, doesn't give you ANY time to get used to the controls or gameplay.

I don't really see the "dash" part, it's just a platformer. It's okay, I suppose, but I get annoyed when I follow coin trails and they lead to DEATH. That's just frustrating.

"I'm sure they'll listen to Reason." -- Snow Crash by Neal Stephenson

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Joined on 3/21/04

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