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Listen2Reason

777 Game Reviews

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Holy crap too hard.

Pretty easy, kind of boring...Wait, did you take that background from a screenshot of Uplink?

Something must be wrong. I mean, it's well animated and everything, but even though I smash every one it says "Smash", I get game over really quickly!

Evil-Dog responds:

I think you've missed the gameplay entirely, press How To PLay in the menu.

It's well animated and everything, but the problem is that you have to be exactly lined up vertically. A lot of times you get into a situation where the two characters are flailing away like mad...and neither is hitting the other.

The "marked grass" is VERY subtle and hard to see. It took me a long time on the first level to figure out what I could actually do..."You can only burn the marked grass", sure, but what grass is that?

Anyway, after I figured that out, the game was...okay.

CONTROLS? INSTRUCTIONS?

It's a good start, but it needs some polish. When I started it up, of course ads loaded, and of course I started feeling annoyed and impatient. So when the ad FINALLY ended I pressed the "PLAY" button as soon as I saw it. Unfortunately, then I was confronted with an inscrutably complicated screen. I almost gave it a 0 right then, but I decided to give one more chance; I reloaded the game (and sat through the ad AGAIN), and then looked at the screen--and there were instructions. Not within the game itself or even in the description, but they WERE there. (It's kind of strange, isn't it, that you get told "Hold P to review controls" at the end of the first level...AFTER you've mastered all the controls?)

Anyway, on the second level I'm supposed to be able to push a box, but I can't, so whatever, I've spent enough time on this already.

TerribleDesign responds:

What is it with people refreshing their browsers? That is what R to reset is for. I am very pleased that the game loaded very quickly for you. That means I optimized the music properly. :)
As for putting the pause instructions at the end, repetition is key. You may forget a key binding later in the game, and the first screen is set up to make it clear when to do what actions. Basically small scenarios where they will be useful.

The second level introduces blocks that can only be moved vertically or horizontally. The two important switches for solving the first puzzle in the fastest way are different colors to make it more obvious.

If there is anything you would change to make the game more obvious, let me know.

"I'm sure they'll listen to Reason." -- Snow Crash by Neal Stephenson

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