It's okay, but it's difficult to figure out what to do...If someone has a prohibited item, does that make them a terrorist? So you have to toss them off to the right...but you ALSO have to get rid of the prohibited items? I think?
It's okay, but it's difficult to figure out what to do...If someone has a prohibited item, does that make them a terrorist? So you have to toss them off to the right...but you ALSO have to get rid of the prohibited items? I think?
Yep, you have it 100% correct. Thanks for the feedback!
I don't really get it. Are you saying that, since lots of people take the train, it's bad? Isn't it more likely that lots of people take the train because it's so convenient?
Oh no, not at all. The Piccadilly line isn't bad at all. It does take forever to get from one side to the other, though. And this game does a pretty good job at simulating how thrilling the experience is.
It's playable...pretty much...Although level 7 is impossible. Every time I try to jump over the red thing, I end up above the roof.
Fixed. There is no need to jump over it! Try walking though it.
It's okay, but how do I know if a person is a "terrorist"? I keep getting "Failure - You let the terrorist through!".
Making a note of it. But, until I can clarify it - if you confiscate a weapon from them (anything on the PROHIBITED list) they are a Terrorist and you must throw them back the way they came. Also, if they try and run past you while screaming like banshees, they are a Terrorist and must be thrown back. Thanks for the feedback!
I have no idea what's going on.
The game has been updated, come and have fun
Let's hear it for auto mouse clicker programs!
Well where's the fun in that ? This isnt that difficult
It's a good start, but it needs more to it. At the moment, the rapid fire ship is the one I want to stick with all the time. Also, there needs to be more to the game than simply "Hit EVERY ship or it's game over'...
Thank you for the feedback!
It's a good idea; the graphics and sound are good...After a while, though, it gets frustrating with only one "life point". I mean, you go left and it's like: Try to remember wheels key combination, do wheels key combination, drive through thing, try to remember feet key combination, do feet key combinatino, jump, try to remember wheels key combination, do wheels key combination, try to drive through thing, die...try to remember wheels key combination, do wheels key combination, drive through thing, try to remember feet key combination, do feet key combination, jump, try to remember wheels key combination, do wheels key combination, try to drive through thing, die...After the fourth time trying to get through that 'laser sequence' I stopped playing.
That's why Checkpoints are relatively abundant :) The challenges were designed with one life point in mind, as if you got more many of them would be trivial and the game would become boring. Example, in the "laser" sequence, you would get hit once, and then keep walking because you have another point.
Another option was to make it so there are no checkpoints and you get 3 hearts, but when you die you start at the beginning of the area.
I preferred checkpoints :)
And 4 deaths is a relatively small number xD a normal death count would 30-60 death on a first playthrough of the game.
Look at VVVVV or something like that, this is supposed to be similar! Die often, but it doesn't matter as you spawn immediately and nearby.
What's even going on? I click something, and it flashes. That's dumb.
how about moving the piece to the right spot?
don't click, click and point... release
"I'm sure they'll listen to Reason." -- Snow Crash by Neal Stephenson
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Lawng Goiland NY
Joined on 3/21/04