Age/Gender: n/a, Male
Location: Lawng Goiland NY
Job: Programmer
"I'm sure they'll listen to Reason." -- Snow Crash by Neal Stephenson
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 10,080 / 10,670
Exp. Rank #: 1,204
Voting Pow.: 7.21 votes
BBS Posts: 80 (0.04 per day)
Flash Reviews: 237
Music Reviews: 1
Trophies: 0
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All Flash Reviews
237 Reviews | 59 w/ Responses
I liked this a lot. I thought it was interesting that you kind of put several different kinds of humor into it. Like, when they met the Z and things just seemed completely random, I was near crying from laughter. Then later you had a musical number, which was amusing, but not quite in the same way. Maybe if you'd had everything be random Z humor, then I would have been laughing the whole time, but maybe someone else would have liked it less? My point is just that I think it's interesting that you put different types of humor into it, like everyone could find something they liked.
Also, everything was technically very well done. The graphics and especially voices were great. Great job!
...blblblb
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Hey, it's like Umihara Kawase only easier. Good job. ;) Can't really think of anything that could be improved, it's all pretty polished...
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Surprisingly fun game. I got all the way up to Z but then there were only green letters, nothing that I could eat. That seems like a bug.
I agree with one of the other reviews; make the speed a bit faster and some way to change the music might be good. Also, if you're playing with the mouse control, the mouse cursor makes it hard to see what letter you are (just in case you need reminding). If you could fix these things it would be really awesome. ;)
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Well, everyone likes Minesweeper, I think. The one problem this game has (and it's one the original Minesweeper has, of course) is that your first few clicks are completely random. You have no way of knowing whether you're going to click a mine. I got to the fifth level or so and clicked a mine and there was really no way for me to prevent it...But now with your game I have to start all the way back at the beginning when that happens. It's kind of annoying, actually.
Author's Response:
Personally I find this very annoying as well and even wend so fare as to make sure the first time you click a tile you will never hit a mine!
Still the goal was to make a minesweeper game, true in gameplay to the original, so did not really have a choice for the game dynamics.
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I enjoyed this one...yeah, it *is* pretty similar to Tower of Goo and Bridge Builder (also known as Pontifex ;) ), but those are great games, so...My one real objection is that there really wasn't much to do...just make a high tower. You should make one that has levels that have different objectives, like trying to build a bridge over a chasm, or I don't know, building stuff in an existing skyscraper...Anyway, good job for what it was. ;)
Author's Response:
There will be different game modes in the sequel :P
Bridge Builder and Pontifex are the same thing?
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Dude, you need to stop spreading this melon seed propaganda. The seeds don't actually grow inside you--Those melon seed abortion clinics are nothing but scams preying on the gullible melon-eaters. FIGHT ASS BURNING TODAY!
Author's Response:
It's really a front for an S&M club
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So the game itself was pretty simple. It took me a bit to get used to the color/place interface, but that's okay. It's just your basic fun Mastermind game.
But then you have the Mastermind himself ranting at you, and that just makes it totally awesome. The way you write and do the dialogue for this character, he's just so entertaining. I mean, the Mastermind movies are just this guy ranting on and on, and it's GREAT. It's totally what we want from this guy, just to hear him rant. (Do you do some sort of little voice distortion filter on his voice? It sounds like do you. Even if it's natural, though, it's completely perfect for his character.)
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A startlingly complete treatment of Dante's Inferno. I liked how you got everything across without dialogue. And the choice of music was inspired. It was cool how the action was synchronized to the music too. Great job!
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Kinda boring, I mean, it isn't anything we haven't seen before, is it? I sat there and had the ball bounce 100 times, then wondered why I had bothered. I kept waiting for more balls, something about the instructions seemed to imply there would be more of them, but they never appeared. I looked at the high scores thing and I can't imagine someone sitting there for more than 600 bounces...
Author's Response:
You're supposed to click to make more balls appear :/
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"Simple, but elegant and addictive!"
I liked this game, it was innovative...Very simple, but in a good and elegant way. The one thing that the instructions didn't quite make clear...Once a ball is "finished" by letting go of the mouse or touching an existing ball, then it's permanent. The bouncy balls can't destroy the finished balls, they can only destroy ones you're growing on your mouse. (And maybe you could think of another term for "bouncy balls", like evil spheres? Less confusing. ;) )
I got a little frustrated when I was growing this really large ball only to have it popped right as I was letting go of the mouse. Still, I suppose that's part of what makes the gameplay interesting--How far do you push your luck?
Anyway, great job!
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