Age/Gender: n/a, Male
Location: Lawng Goiland NY
Job: Programmer
"I'm sure they'll listen to Reason." -- Snow Crash by Neal Stephenson
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 10,080 / 10,670
Exp. Rank #: 1,204
Voting Pow.: 7.21 votes
BBS Posts: 80 (0.04 per day)
Flash Reviews: 237
Music Reviews: 1
Trophies: 0
Stickers: 0
All Flash Reviews
237 Reviews | 59 w/ Responses
You know...It was pretty primitive, but I found myself watching all the way through to the end. I can see some good potential here. The visuals were imaginative...you got it synced well with the music. (The music being really good helped too, of course.) All in all, I think you should practice some more and keep making Flash. Good luck!
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Interesting coding there, kinda fun stuff going in with the graphics, and top-down shooters are usually fun. I only had two complaints. First, when you go to a new level you get thrown in to this new area of enemies, so it's really hard to avoid them. Secondly, your scoring scale is way off. I think I'm okay at these sort of games but I can only get "Amusingly Awful". I mean, sure, maybe someone could do a LITTLE better than I did, but not three times better than I did. So obviously those higher reaches of the score scale are impossible to reach.
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It was pretty fun...Very imaginative, a very distinctive tone. I liked the art and the whole "piratey" thing. The one problem I had was with those dino-creatures, since there wasn't any way to defeat them except the bomb birds, and there weren't enough of those! So you lose points for that.
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It's a very simple game...I don't really like games this simple, but I can see you did a good job. There was some pretty good programming in there. The scrolling was nifty, and I also like how you can go as long as you want in one direction. Does it repeat? Interesting. Also, I like how you got the file size so low. (Probably even lower if you took out your llama! But whatever. ;) )
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It's interesting, but you really have to know how to mess with Flash to be able to solve it. Those of us who have never TRIED cheating on a game won't have any idea how to do it. I looked at your guide and I hadn't even known half of those things were possible!
Maybe if you "trained" the player by showing and introducing various cheating techniques...
I give you a lot of credit for trying something different, at least! And, heck, testing this thing must have been hellish. "Okay, it's a bug if you can cheat THIS way but not THIS way..."
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The animation is quite good. It just needs to be longer. ;)
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There wasn't *all* that much to the game, but it was still pretty fun. I think the interface could use a little work, though. How about moving the mouse *over* the "right" area, instead of moving it in or out of the area? Also, the alst bit with lots of clicking...well, nobody really likes lots of clicking.
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So completely random. I don't even know what to think.
Although, I DID like the artwork...the mecha-ish platforms and the guys, they were drawn well. And you had a good platforming engine. So, good job there.
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On the whole I liked the game. However, I'd like to talk about what I think are the bad parts of the game.
I really wanted to be able to click and drag the main map to move around the world, instead of clicking and dragging the minimap. But that's a minor interface issue.
It seems to me like most of the options of the game don't really matter...If you can infect every region on earth before they close all their borders, then you can wait as long as you need to accumulate enough points to make your disease lethal. If you don't infect every region, then you lose. (Or at least you don't win.) So, most of the stuff, while interesting, doesn't really impact the game much.
In view of this, Madagascar is broken. (Meaning, it's too tough to beat.) If you can start in Africa, it's probably not hard to infect Madagascar, but I always seem to start in South or Central America.
Also, I noticed that even with all the resistances and transmission types, "infectivity" was still very, very small. So that huge infectivity bar is really just a red herring, I guess.
Also, you really should have instructions within the game. It's annoying to have to go to some other website to learn about it...and those video tutorials are pretty lame. The game is just NOT that complicated, you could easily write a help screen for it. Or, maybe half a dozen screens since you want to have diagrams showing how to press the "X" to close the windows. (That's the ONLY thing I really needed from the tutorials.)
Here's an actual bug: I was playing a game where the only hospital left open was in Greenland. Strangely, Greenland was taking no action to try halting the spread of the disease. And then everyone in Greenland died...but the hospital was still working on a vaccine. It would have taken them more than 1000 days, but they were still working, even though everyone was dead! Seems like a bug to me. (I was playing a Virus on Relaxed.)
Speaking of which, I've noticed that there's always one ship wandering around the world even after all the shipyards close. Huh.
And one more thing...Necrosis + Hypotonia = Zombie Apocalypse?
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Pretty amusing. Who knew that the Popotan opening animation could inspire such things?
I was especially amused to see Yahtzee there, that was definitely unexpected. ;)
Unfortunately, I think the animation wasn't *quite* synched to the music...hmmmm...
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